World Map Menu Table of Contents

Main Menu > “Project” > “World Map” displays the world map window.

World Map Window

Screenshot of World Map Window

The menu at the top of the world map window is the World Map Menu.
This menu is explained below.

“File”

● Overwrite Save
Saves the current state of the world map.
Unlike stages, only one world map can be created.

● Overwrite Save and Exit
After performing an overwrite save, returns to the main window.

● Exit without Saving
Returns to the main window without saving.

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“Edit”

● Undo
Reverts the world map state to the previous one.

● Redo
Redoes the operation that was undone by “Undo”.

● Change Palette
Switches the type of data to place (map chip or event).

● Clear Placement Data
”Clear All Map Chips” sets all map chips to 0.
”Clear All Events” deletes all events.

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“Settings”

● World Map Settings
Configures world map settings.

“World Map Settings” Window

Screenshot of "World Map Settings" Window

○ Width / Height
The horizontal and vertical size of the world map.

○ Initial Position X / Y
Protagonist’s initial position.

○ Deepest Background
Specifies the innermost background to display from Database “Background”.

○ Use Background Image (in front of deepest background)
Whether to use a background image in front of the “Deepest Background”.
If enabled, specify the image file in the “Background Image” item below.

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About the Toolbar

World Map Window Toolbar

Screenshot of World Map Window Toolbar

The toolbar below the World Map Menu corresponds to some of the World Map Menu items.
From left, it executes the same processes as “Overwrite Save,” “Undo,” “Redo,” “Map Chip Palette (Switch to),” and “Event Palette” in the World Map Menu.

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