Character Animation Table of Contents
Overview
Character animation refers to character animations in combat.
Character animations created in the database can only be set for skills, and character animations are only executed when skills are used.
Character Animation Editing
Database “Character Animation” Window
On the left side of the window is the character animation data list.
The “New”, “Clear”, and “Data Count” buttons below it allow you to add new data or clear data.
Each setting item is explained below.
● Name
The name of the character animation.
It will not be displayed in the game.
● Animation (Frame)
The content of the animation.
Executed in order from the top of the data list.
Clicking the “Insert” or “Edit” button displays the following window.
Animation Window
○ Frame
Which frame graphic to display.
○ Move X (dot)
The character’s horizontal movement amount.
The character moves over the time specified in “Display Time”.
The movement speed at this time is “Movement Distance ÷ Display Time”.
This value is for when the skill user is an ally (character on the left side of the battle screen); if it’s an enemy, the movement direction will be reversed horizontally.
Positive values move forward, negative values move backward.
○ Move Y (dot)
The character’s vertical movement amount.
The character moves over the time specified in “Display Time”.
The movement speed at this time is “Movement Distance ÷ Display Time”.
Positive values move down, negative values move up.
○ Display Time (1/60s)
The time to display the “Frame”.
○ Instant Move
Regardless of “Display Time,” the character instantly moves by the amount specified in “Move X” and “Move Y.”
○ Start Effect from Here
In skill usage animations, effects are also displayed in parallel with character animations.
This setting determines when the effect animation starts.
● Preview
You can confirm the animation with the character’s graphic set here.
It has no effect on the game regardless of the number.