Simulation RPG Editor 2 Help
Online help for Simulation RPG Editor 2.
<Update History>
- 2015/3/31: Help established.
- 2015/8/1: Explanations added.
- 2015/12/23: Significantly updated. This completes the help.
- Ongoing: Continuously updated according to software feature expansions.
- 2016/10/15: Added “Compatibility Type” to “About Terminology”.
Simulation RPG Editor 2 Help Table of Contents
<General>
- About This Help
- Frequently Asked Questions
- About Game Distribution
- About Terminology Important!
- How to Operate
- File Explanation
<Game Explanation> *Only game parts are explained. Editing is not deeply covered.
- Title Screen and Options
- Stats
- Organization Menu
- Preparation Menu Before Stage Start Ally character placement, rule confirmation, etc.
- Stage Map
- Stage Map System Menu Menu called up by Z key
- Stage Map Test Menu Menu called up by F key
- Ally Character Movement and Actions
- Combat System
<General Editor>
<Database Editing>
- About the Database “Project” > “Database”
- Class “Project” > “Database” > “Class”
- Ally Character “Project” > “Database” > “Ally Character”
- Enemy Character “Project” > “Database” > “Enemy Character”
- Arena “Project” > “Database” > “Arena”
- Skill “Project” > “Database” > “Skill”
- Compatibility Type “Project” > “Database” > “Compatibility Type”
- Terrain “Project” > “Database” > “Terrain”
- Party Variables “Project” > “Database” > “Party Variables”
- Character Animation “Project” > “Database” > “Character Animation”
- Effect Animation “Project” > “Database” > “Effect Animation”
- Picture “Project” > “Database” > “Picture”
- Background “Project” > “Database” > “Background”
- Sound Effect “Project” > “Database” > “Sound Effect”
- BGM “Project” > “Database” > “BGM”
- Help “Project” > “Database” > “Help”
- World Chip “Project” > “Database” > “World Chip”
- System (1~10) “Project” > “Database” > “System 1” ~ “System 10”
- Growth System
- Damage Calculation
- Interoperability with Excel
- Game Save Data and Reflection of Setting Changes when Resuming from “Continue”
<Stage Editing>
- Stage Settings “Stage” > “Stage Settings”
- Position Group Settings “Stage” > “Position Group Settings”
- Map Chip Placement
- Enemy Placement
- Movement AI Templates Default data explanations available
- Event Placement
- Event Actions
- Event Action Palette
<World Map Editing> “Project” > “World Map”
<Test Play>
- About Test Play
- Test Play Settings “Test Play” > “Test Play Settings”
<Other>
- Image Standards
- How to Improve Performance?
- How to Make it English-friendly?
- About Packaging (How to use Enigma Virtual Box) *This jumps to Action Editor 4’s help. It’s mostly the same as Action Editor 4’s packaging, so please refer to that. Note that the folder containing image files is “image” not “bmp”, so please read it with that replacement.