Minion Data

● How to Read the Data
・“Night” refers to the rate of change in “Attack (Atk)”, “Defense (Def)”, “Magic (Mag)”, and “Resistance (Res)” at night. For example, 120 means the ability becomes 120% of its original value at night.

・“U” indicates whether it is Undead.
- → Not Undead
U → Undead

・The columns from Death to Seal represent resistance to each status ailment (success probability).

● 2nd Playthrough Stats
HP, Attack, Defense, Magic, Resistance = 1.5 times 1st playthrough
EXP Gained = 3 times 1st playthrough
S Gained = 2 times 1st playthrough

NameHPAtkDefMagResRctNightUDeathSleepSealExpSAppearance Location
Suzuki-kun243428101495090909065Around Beginning Village
Dark Mage29311819218150306060108Around Beginning Village
NameHPAtkDefMagResRctNightUDeathSleepSealExpSAppearance Location
Innocent Soldier5159492536809060601817Dark Cave
Creeping Spirit334236202211100U3090902011Dark Cave
Shadow People545044143710100U3060603321Dark Cave
NameHPAtkDefMagResRctNightUDeathSleepSealExpSAppearance Location
Resilient Tree122883630116609090906037Around Festival Village
Whirlwind User606838503411706090604831Around Festival Village
NameHPAtkDefMagResRctNightUDeathSleepSealExpSAppearance Location
Mocking Moon788810180831218060306020070Immortal Mountain
NameHPAtkDefMagResRctNightUDeathSleepSealExpSAppearance Location
Powerful Whale132190100403169090609014552Demon King’s Castle
Phantom Knight12496914010010100U3009020566Demon King’s Castle
Moldy Mouse26576286539147006007580Demon King’s Castle
NameHPAtkDefMagResRctNightUDeathSleepSealExpSAppearance Location
Royal Knight1341901305282109060909051070Secret Dungeon
Divine Planet6422022010515097030906097065Secret Dungeon
Mega Mouse19925065120551111060909075080Secret Dungeon
God of Night65027015020010011100U060607500300Secret Dungeon
NameHPAtkDefMagResRctNightUDeathSleepSealExpSAppearance Location

Boss Data

■ How to Read the Data
・“Night” refers to the rate of change in “Attack (Atk)”, “Defense (Def)”, “Magic (Mag)”, and “Resistance (Res)” at night. For example, 120 means the ability becomes 120% of its original value at night.

・The columns from Death to Seal represent resistance to each status ailment (success probability).

・The single Kanji character at the beginning of each skill indicates the lamp’s attribute.

■ 2nd Playthrough Stats
HP, Attack, Defense, Magic, Resistance = 1.5 times 1st playthrough
EXP Gained = 3 times 1st playthrough
S Gained = 2 times 1st playthrough

NameHPAtkDefMagResRctNightDeathSleepSealExpSLamp
Moldy Mouse26576286539147006007580Light Shine
Light Lightning
Light Heal Light
NotesStarts using “Light Heal Light” if HP is below half.
NameHPAtkDefMagResRctNightDeathSleepSealExpSLamp
Mountain Lord7641358050409150000375200Dark Nightmare
Dark Curse
Dark Doom
NotesStarts using “Dark Doom” if HP is below half.
NameHPAtkDefMagResRctNightDeathSleepSealExpSLamp
Minotaur66021083342291200030675320Time Quick
Light Protect
Dark Death Breath
NotesUses Protect once at the beginning, Quick once in the middle.
NameHPAtkDefMagResRctNightDeathSleepSealExpSLamp
Demon Lord Hades99918013010080111300001250500Time Draw Out
Light Lightning
Light Judgment
Dark Doom
Dark Death Breath
Dark Despair
NotesUses “Dark Death Breath” if HP is below 60%, and “Light Judgment” if HP is below 40%.
NameHPAtkDefMagResRctNightDeathSleepSealExpSLamp
Powell1300280100150501315000037501500Time Shake
Time Quick
Light Heal Light
Light Judgment
Dark Doom
NotesUses “Time Quick” once at the beginning.
Starts using “Light Heal Light” when HP is below half.
Starts using “Dark Doom” when HP is below 40% (low probability).