Minion Data
● How to Read the Data
・“Night” refers to the rate of change in “Attack (Atk)”, “Defense (Def)”, “Magic (Mag)”, and “Resistance (Res)” at night. For example, 120 means the ability becomes 120% of its original value at night.
・“U” indicates whether it is Undead.
- → Not Undead
U → Undead
・The columns from Death to Seal represent resistance to each status ailment (success probability).
● 2nd Playthrough Stats
HP, Attack, Defense, Magic, Resistance = 1.5 times 1st playthrough
EXP Gained = 3 times 1st playthrough
S Gained = 2 times 1st playthrough
Name | HP | Atk | Def | Mag | Res | Rct | Night | U | Death | Sleep | Seal | Exp | S | Appearance Location |
Suzuki-kun | 24 | 34 | 28 | 10 | 14 | 9 | 50 | - | 90 | 90 | 90 | 6 | 5 | Around Beginning Village |
Dark Mage | 29 | 31 | 18 | 19 | 21 | 8 | 150 | - | 30 | 60 | 60 | 10 | 8 | Around Beginning Village |
Name | HP | Atk | Def | Mag | Res | Rct | Night | U | Death | Sleep | Seal | Exp | S | Appearance Location |
Innocent Soldier | 51 | 59 | 49 | 25 | 3 | 6 | 80 | - | 90 | 60 | 60 | 18 | 17 | Dark Cave |
Creeping Spirit | 33 | 42 | 36 | 20 | 22 | 11 | 100 | U | 30 | 90 | 90 | 20 | 11 | Dark Cave |
Shadow People | 54 | 50 | 44 | 14 | 37 | 10 | 100 | U | 30 | 60 | 60 | 33 | 21 | Dark Cave |
Name | HP | Atk | Def | Mag | Res | Rct | Night | U | Death | Sleep | Seal | Exp | S | Appearance Location |
Resilient Tree | 122 | 88 | 36 | 30 | 11 | 6 | 60 | - | 90 | 90 | 90 | 60 | 37 | Around Festival Village |
Whirlwind User | 60 | 68 | 38 | 50 | 34 | 11 | 70 | - | 60 | 90 | 60 | 48 | 31 | Around Festival Village |
Name | HP | Atk | Def | Mag | Res | Rct | Night | U | Death | Sleep | Seal | Exp | S | Appearance Location |
Mocking Moon | 78 | 88 | 101 | 80 | 83 | 12 | 180 | - | 60 | 30 | 60 | 200 | 70 | Immortal Mountain |
Name | HP | Atk | Def | Mag | Res | Rct | Night | U | Death | Sleep | Seal | Exp | S | Appearance Location |
Powerful Whale | 132 | 190 | 100 | 40 | 31 | 6 | 90 | - | 90 | 60 | 90 | 145 | 52 | Demon King’s Castle |
Phantom Knight | 124 | 96 | 91 | 40 | 100 | 10 | 100 | U | 30 | 0 | 90 | 205 | 66 | Demon King’s Castle |
Moldy Mouse | 265 | 76 | 28 | 65 | 39 | 14 | 70 | - | 0 | 60 | 0 | 75 | 80 | Demon King’s Castle |
Name | HP | Atk | Def | Mag | Res | Rct | Night | U | Death | Sleep | Seal | Exp | S | Appearance Location |
Royal Knight | 134 | 190 | 130 | 52 | 82 | 10 | 90 | - | 60 | 90 | 90 | 510 | 70 | Secret Dungeon |
Divine Planet | 64 | 220 | 220 | 105 | 150 | 9 | 70 | - | 30 | 90 | 60 | 970 | 65 | Secret Dungeon |
Mega Mouse | 199 | 250 | 65 | 120 | 55 | 11 | 110 | - | 60 | 90 | 90 | 750 | 80 | Secret Dungeon |
God of Night | 650 | 270 | 150 | 200 | 100 | 11 | 100 | U | 0 | 60 | 60 | 7500 | 300 | Secret Dungeon |
Name | HP | Atk | Def | Mag | Res | Rct | Night | U | Death | Sleep | Seal | Exp | S | Appearance Location |
Boss Data
■ How to Read the Data
・“Night” refers to the rate of change in “Attack (Atk)”, “Defense (Def)”, “Magic (Mag)”, and “Resistance (Res)” at night. For example, 120 means the ability becomes 120% of its original value at night.
・The columns from Death to Seal represent resistance to each status ailment (success probability).
・The single Kanji character at the beginning of each skill indicates the lamp’s attribute.
■ 2nd Playthrough Stats
HP, Attack, Defense, Magic, Resistance = 1.5 times 1st playthrough
EXP Gained = 3 times 1st playthrough
S Gained = 2 times 1st playthrough
Name | HP | Atk | Def | Mag | Res | Rct | Night | Death | Sleep | Seal | Exp | S | Lamp |
Moldy Mouse | 265 | 76 | 28 | 65 | 39 | 14 | 70 | 0 | 60 | 0 | 75 | 80 | Light Shine Light Lightning Light Heal Light |
Notes | Starts using “Light Heal Light” if HP is below half. | ||||||||||||
Name | HP | Atk | Def | Mag | Res | Rct | Night | Death | Sleep | Seal | Exp | S | Lamp |
Mountain Lord | 764 | 135 | 80 | 50 | 40 | 9 | 150 | 0 | 0 | 0 | 375 | 200 | Dark Nightmare Dark Curse Dark Doom |
Notes | Starts using “Dark Doom” if HP is below half. | ||||||||||||
Name | HP | Atk | Def | Mag | Res | Rct | Night | Death | Sleep | Seal | Exp | S | Lamp |
Minotaur | 660 | 210 | 83 | 34 | 22 | 9 | 120 | 0 | 0 | 30 | 675 | 320 | Time Quick Light Protect Dark Death Breath |
Notes | Uses Protect once at the beginning, Quick once in the middle. | ||||||||||||
Name | HP | Atk | Def | Mag | Res | Rct | Night | Death | Sleep | Seal | Exp | S | Lamp |
Demon Lord Hades | 999 | 180 | 130 | 100 | 80 | 11 | 130 | 0 | 0 | 0 | 1250 | 500 | Time Draw Out Light Lightning Light Judgment Dark Doom Dark Death Breath Dark Despair |
Notes | Uses “Dark Death Breath” if HP is below 60%, and “Light Judgment” if HP is below 40%. | ||||||||||||
Name | HP | Atk | Def | Mag | Res | Rct | Night | Death | Sleep | Seal | Exp | S | Lamp |
Powell | 1300 | 280 | 100 | 150 | 50 | 13 | 150 | 0 | 0 | 0 | 3750 | 1500 | Time Shake Time Quick Light Heal Light Light Judgment Dark Doom |
Notes | Uses “Time Quick” once at the beginning. Starts using “Light Heal Light” when HP is below half. Starts using “Dark Doom” when HP is below 40% (low probability). |