“Legend of Yashiyu 4” Boss Data

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■ How to Read the Data
・“Type” refers to the boss type, which determines the bonus stats for the 2nd playthrough and beyond.

・“Night” refers to the rate of change in “Attack (Atk)”, “Defense (Def)”, “Magic (Mag)”, and “Resistance (Res)” at night. For example, 120 means the ability becomes 120% of its original value at night.

・The single Kanji character at the beginning of each skill name indicates the skill category. (※魔→Magic Sword, 異→Status Ailment, 場→Field, no character→Other)

・“Fire”, “Light”, “Dark”, and “Lower” indicate elemental resistances or weaknesses.
- → No resistance
○ → Resistance
× → Weakness

■ Useful to know!? Enemy AI
・Field-type skills are only used when the field is clear.
・If SP is insufficient, they will resort to normal attacks. (However, if SP is insufficient during a counterattack, they will do nothing).

■ 2nd Playthrough and Beyond Stats
HP = 1st Playthrough Value + ○○ × (Enemy Level - 1)
SP = 1st Playthrough Value + ○○ × (Enemy Level - 1)
Attack = 1st Playthrough Value + {○○ + (○○ × 100 ÷ Night Ability Change Rate)} ÷ 2 × (Enemy Level - 1)
Defense = 1st Playthrough Value + {○○ + (○○ × 100 ÷ Night Ability Change Rate)} ÷ 2 × (Enemy Level - 1)
Magic = 1st Playthrough Value + {○○ + (○○ × 100 ÷ Night Ability Change Rate)} ÷ 2 × (Enemy Level - 1)
Resistance = 1st Playthrough Value + {○○ + (○○ × 100 ÷ Night Ability Change Rate)} ÷ 2 × (Enemy Level - 1)
Skill Level = Enemy Level

The calculation for “Attack” to “Resistance” is a bit complex, but it simply takes into account the night ability change.
For “Attack”, it increases by about ○○ for every 1 enemy level.

”○○” varies by boss type.
Please refer to the table below.

HPSPAtkDefMagRes
Type A50001000420170560170
Type B2600900350165420165
Type C1800800290160300160
Type D1400700250155220155
Type F1000500140145120145
Type G50001000370170340170
NameTypeHPSPAtkDefMagResRctSprNightFireLightDarkLowerExpSBPSkills
Cliffside WarriorA130020021020016019095100××308040Phys Helmet Split
Supp Melty
Fire Flame Ray

Notes: If HP is below half and it’s early day, “Supp Melty”. Status ailment resistance: “Death” 30%, others 50%.

NameTypeHPSPAtkDefMagResRctSprNightFireLightDarkLowerExpSBPSkills
RojinC750501801501301801020100302020Phys Charge
Light Light

Notes: Always targets the character with high “Attack”. Status ailment resistance is all 50%.

NameTypeHPSPAtkDefMagResRctSprNightFireLightDarkLowerExpSBPSkills
Forest RojinA200020025020018025092070×13016050Supp Bless
Cure Restore
Heal Heal Drop
Ailment Venom All
Ailment Sleep
Light Drought

Notes: Uses “Supp Bless” and “Ailment Venom All” once each at the beginning. Status ailment resistance: “Death” 30%, “Poison”, “Decay” 30%, “Curse” 50%.

NameTypeHPSPAtkDefMagResRctSprNightFireLightDarkLowerExpSBPSkills
NerlausC1500300220170120140951002506020Mag(Dark) Darkness
Fire Blast
Supp Force

Notes: Always targets characters with low “HP”. May use “Supp Force” when alone and it’s daytime. Status ailment resistance: “Death” 10%, others 30%.

NameTypeHPSPAtkDefMagResRctSprNightFireLightDarkLowerExpSBPSkills
ToukouG600015002501901501601210120100030050Phys Ougi
Phys Evil Spirit
Phys Komainu
Fire Bullet
Dark Sphere
Light Screen

Notes: Acts twice consecutively. Starts using “Phys Komainu” when HP is 70% or below.

NameTypeHPSPAtkDefMagResRctSprNightFireLightDarkLowerExpSBPSkills
Mage HoodC25006002501702502201051004001005Dark Dim
Dark Pain
Dark Darkness
Dark Scream
Dark Victim
Supp Slow

Notes: Uses “Supp Slow” when it’s early day. Mostly uses magic attacks.

NameTypeHPSPAtkDefMagResRctSprNightFireLightDarkLowerExpSBPSkills
ShadowF60030025050018018090100×20010010Supp Melty
Dark Dim

Notes: Undead. Often uses “Supp Melty”. Status ailment resistance is all 30%.

NameTypeHPSPAtkDefMagResRctSprNightFireLightDarkLowerExpSBPSkills
ModokA90001500470220220190115100×××140070030Phys Charge
Ailment Curse
Nin Homura Kai
Ailment Gust

Notes: Repeatedly uses “Ailment Gust” at night.

NameTypeHPSPAtkDefMagResRctSprNightFireLightDarkLowerExpSBPSkills
Toukou (2nd Time)G6500200027018018018012101202000100040Phys Evil Spirit
Phys Tsumuji
Phys Komainu
Phys Orochi
Fire Napalm
Dark Pain

Notes: Acts twice consecutively. Starts using “Phys Komainu” when HP is 70% or below, “Phys Orochi” when 40% or below.

NameTypeHPSPAtkDefMagResRctSprNightFireLightDarkLowerExpSBPSkills
Flame NorfetoA900080045030040030011570×2500200030Fire Burst
Fire Scarlet
Fire Cremation
Fire Catastrophe
Mag(Fire) Guren
Fire Kaja

Notes: Counterattacks physical attacks with “Fire Fire”. High chance of “Field Oath of Fire” when HP is 50% or below.

NameTypeHPSPAtkDefMagResRctSprNightFireLightDarkLowerExpSBPSkills
Ice GraciaA80001000360320350220110130×3000250030Phys Shiden
Light Starlight
Freeze
Ailment Sleep All
Supp Enhance
Supp Protect

Notes: Repeatedly uses “Glacier” when HP is 50% or below.

NameTypeHPSPAtkDefMagResRctSprNightFireLightDarkLowerExpSBPSkills
Sword BersaA85008004002502002001120100×3500300030Phys Tsumuji
Nin Raimei
Nin Raimei Kai
Phys Hisho
Phys Ryujin
Field Item Seal

Notes: Attack increases by 5% every turn. High chance of “Field Item Seal” when HP is 50% or below.

NameTypeHPSPAtkDefMagResRctSprNightFireLightDarkLowerExpSBPSkills
Time MutaA750011004303004004001601004000350030Ailment Phage
Heal Heal Light
Time Shake
Supp Ariman
Supp Remove
Supp Slow

Notes: Auxiliary-focused during the day, magic attack-focused at night. “Heal Heal Light” when HP is 50% or below.

NameTypeHPSPAtkDefMagResRctSprNightFireLightDarkLowerExpSBPSkills
NorfetoD23004003702502802508570×1200300010Mag(Fire) Guren
Fire Burst
Fire Scarlet
Fire Kaja
Fire Cremation
Fire Catastrophe

Notes: Counterattacks physical attacks with “Fire Fire”.

NameTypeHPSPAtkDefMagResRctSprNightFireLightDarkLowerExpSBPSkills
GlaciaD230040035037026025080130×1200300010Phys Shiden
Light Starlight
Freeze
Glacier
Ailment Sleep
Supp Protect

Notes: May use auxiliary skills during the day. This time, it uses “Glacier” regardless of remaining HP, but usage frequency is low.

NameTypeHPSPAtkDefMagResRctSprNightFireLightDarkLowerExpSBPSkills
BersaD2700350270250130200820100×1200300010Phys Tsumuji
Phys Hisho
Nin Raimei
Nin Raimei Kai
Phys Ryujin

Notes: Attack increases by 5% every turn.

NameTypeHPSPAtkDefMagResRctSprNightFireLightDarkLowerExpSBPSkills
MutaD20005002903002704001201001200300010Ailment Phage
Time Shake
Supp Slow
Supp Ariman
Dark Demon
Dark Despair

Notes: Auxiliary-focused during the day, magic attack-focused at night. “Heal Heal Light” when HP is 50% or below.

NameTypeHPSPAtkDefMagResRctSprNightFireLightDarkLowerExpSBPSkills
Demon King Spilt of HeartB500030006004004504001110503000200010Fire Kaja
Fire Hell
Light Holy
Light Judge
Dark Grimoire
Dark Giltea

Notes: HP recovers by 5% every turn. May use “Supp Air” when HP is 50% or below.

NameTypeHPSPAtkDefMagResRctSprNightFireLightDarkLowerExpSBPSkills
Spilt SecondB7500300050030035030011101006000400020Phys Shura
Light Obelisk
Dark Chaos
Freeze
Ailment Doom
Ailment Phage

Notes: ※Boss type was A in Ver1.41 and earlier!

NameTypeHPSPAtkDefMagResRctSprNightFireLightDarkLowerExpSBPSkills
Beast ToukouG900020003503002202401010120×7000500030Phys Tsumuji
Phys Hisho
Phys Komainu
Phys Orochi
Phys Shiten
Dark Polter

Notes: Acts twice consecutively. Starts using “Phys Orochi” when HP is 70% or below, “Phys Shiten” when 40% or below.

NameTypeHPSPAtkDefMagResRctSprNightFireLightDarkLowerExpSBPSkills
Silver DragonB6000100040050002501001020100××4000300010Phys Charge
Mag(Dark) Rasetsu
Nin Oboro Metsu
Dark Pluton
Dragon Breath

Notes: If alone, “Dragon Breath” with nearly 50% probability.

NameTypeHPSPAtkDefMagResRctSprNightFireLightDarkLowerExpSBPSkills
Gold DragonB6000100040010025050001020100××4000300010Phys Charge
Mag(Light) Tsukuyomi
Nin Raimei Metsu
Light Akashic
Dragon Breath

Notes: If alone, “Dragon Breath” with nearly 50% probability.

NameTypeHPSPAtkDefMagResRctSprNightFireLightDarkLowerExpSBPSkills
YasonA6000200048033033033013501008000600020Phys Murakumo
Fire Mars
Light Sephiroth
Ailment Seal All
Time Lapse
Heal Full Heal

Notes: If HP is 50% or below, “Heal Full Heal”.

NameTypeHPSPAtkDefMagResRctSprNightFireLightDarkLowerExpSBPSkills
Dark YashiyuA900020004503302502501351408000600020Phys Hisho
Phys Shura
Fire Scarlet
Dark Tomb
Dark Nibel
Supp Brave

Notes: Uses “Supp Brave” at regular intervals. Starts using “Dark Nibel” when HP is 50% or below.

NameTypeHPSPAtkDefMagResRctSprNightFireLightDarkLowerExpSBPSkills
MictorF1700100040030033030010020130010003Fire Flame
Light Prism
Light Sacred
Heal Heal
Field Dark Wall

Notes: If three or fewer, “Field Dark Wall”.

NameTypeHPSPAtkDefMagResRctSprNightFireLightDarkLowerExpSBPSkills
Spilt ThirdB65001500450300300300122010010000500020Fire Mars
Fire Muspel
Light Gungnir
Light Sephiroth
Dark End
Dark Nibel

Notes:

NameTypeHPSPAtkDefMagResRctSprNightFireLightDarkLowerExpSBPSkills
Spilt FinalA9000300050040035040012010020000020Phys Murakumo
Mag(Fire) Phoenix
Mag(Light) Tsukuyomi
Mag(Dark) Rasetsu
Freeze
Glacier

Notes: Always uses “Field Wandering Time” on Turn 1. Fires area magic “Ragnarok” on the next turn after “Charge”.