“Legend of Yashiyu 2” Skill Data
● The single Kanji character at the beginning of each skill name indicates the skill category. (※異→Status Ailment, 場→Field, none→Other)
● Also, offensive (damage-dealing) skills have the following rules:
Weapon Attack Skills (affected by “Attack” and “Defense” values) = Hiragana
Magic Attack Skills (affected by “Magic” and “Resistance” values) = Katakana
Name | Description | SP Cost |
---|---|---|
Fire Napalm | Damages one enemy (Fire 20) | 3 |
Fire Blaze | Damages all enemies (Fire 20) | 8 |
Fire Scarlet | Damages one enemy (Fire 60 + Instant Death effect) | 6 |
Fire Cremation | Damages all enemies (Fire 50 + “Sleep”) | 14 |
Fire Marsfall | Damages one enemy (Fire 180) | 12 |
Fire Flame Strike | Attacks with Fire attribute (Fire 20) | 3 |
Light Ray | Damages all enemies (Light 5) | 4 |
Light Drought | Damages all enemies (Light 15) | 7 |
Light Lightning | Damages one enemy (Light 70) | 6 |
Light Obelisk | Damages one enemy (Light 110) | 9 |
Light Judgment | Damages all enemies (Light 80) | 19 |
Light Flash Fist | Attacks with Light attribute (Light 20) | 3 |
Dark Black Sphere | Damages one enemy (Dark 30) | 4 |
Dark Pain | Damages one enemy (Dark 45 + “Seal”) | 5 |
Dark Cloud | Damages all enemies (Dark 40 + “Poison”) | 12 |
Dark Despair | Damages one enemy (Dark 120) | 10 |
Dark Giltea | Damages all enemies (Dark 90) | 21 |
Dark Dark Fist | Attacks with Dark attribute (Dark 20) | 3 |
Heal Heal | Restores one ally’s HP (40) | 6 |
Heal Heal Drop | Restores one ally’s HP (100) | 10 |
Heal Heal Light | Restores one ally’s HP (200) | 16 |
Heal Heal Wind | Restores all allies’ HP (40) | 19 |
Heal Heal Rain | Restores all allies’ HP (120) | 40 |
Heal Restore | Cures one ally’s status ailments | 4 |
Heal Refresh | Cures all allies’ status ailments | 10 |
Heal Soul Call | Revives one ally (100) | 20 |
Supp Protect | Increases one ally’s Defense (10) | 3 |
Supp Enhance | Increases one ally’s Resistance (10) | 3 |
Supp Quick | Increases one ally’s Reaction (2) | 5 |
Supp Bless | Increases all allies’ Spirit (x2) | 10 |
Supp Remove | Resets one ally’s abilities | 4 |
Supp Melty | Decreases one enemy’s Defense (10) | 3 |
Supp Decline | Decreases one enemy’s Resistance (10) | 3 |
Supp Base | Resets one enemy’s abilities | 4 |
Ailment Poison Mist | Poisons all enemies | 3 |
Ailment Nightmare | Puts one enemy to “Sleep” | 3 |
Ailment Dark Seal | Seals all enemies | 6 |
Ailment Curse | Curses all enemies | 6 |
Ailment Gust | Decays one enemy | 5 |
Ailment Mad Pulsar | Drives one enemy insane (applies various status ailments) | 14 |
Ailment Doom | Instantly kills one enemy | 8 |
Time Lapse | Advances time (1/4) | 4 |
Time Return | Rewinds time (1/4) | 4 |
Time Shake | Distorts time | 2 |
Field Earth’s Guard | Defense becomes 2 times | 9 |
Field Wind Barrier | Becomes immune to status ailments | 5 |
Field Dark Mist | SP consumption doubles | 4 |
Field Healing Drop | HP recovers every turn | 5 |
Field Oath of Fire | Damage becomes 1.5 times | 5 |
Field Sealed Light | HP recovery amount halved | 4 |
Field Wandering Time | Time progression slows down | 6 |
Field Annihilation | Cancels the field | 5 |
Name | ↓Enemy-Only Skills Below | SP Cost |
Collide Breath | Damages all enemies (10) | 5 |
Helmet Split | Damages one enemy (10) | 0 |
Supp Lion’s Stance | Increases one ally’s Attack (10) | 10 |
Curse Strike | Damages one enemy (10 + “Curse”) | 4 |
Supp Net Stream | Decreases all enemies’ Reaction (Lower 1) | 6 |
Supp Crouching@ | Increases one ally’s Break (50) | 10 |
Fierce Charge | Damages one enemy (20) | 1 |
Supp Power Drug | Increases one ally’s Attack (20) | 5 |
Ailment Sleep Wind | Puts all enemies to “Sleep” | 5 |
Dark Aminas Cloud | Damages one enemy (30 + “Decay”) | 5 |
Worm Carrier | Damages all enemies (30 + low chance of “Poison”) | 8 |
Supp Flood | Decreases all enemies’ Defense (Lower 1) | 7 |
Supp Dragon Shield | Increases one ally’s Defense and Resistance (10) | 12 |
Charge | Increases one ally’s Spirit (1) | 0 |
Crystal Breath | Damages all enemies (140) | 20 |
Supp SP Break | Decreases one enemy’s SP (Lower 1) | 2 |
Dark Black Wind | Damages all enemies (30 + “Poison”, “Decay”, “Curse”) | 10 |
Fighting Spirit Finish | Damages one enemy (100) | 10 |
Dark Death Breath Rough | Damages all enemies (Dark 40 + “Poison”, “Curse”) | 14 |
Goodbye Homerun | Damages one enemy (100) | 0 |
Dream Sword | Damages one enemy (30 + “Sleep”) | 0 |
Supp Melty Zero | Decreases one enemy’s Defense (Lower 999) | 10 |
Cataclysm | Damages all enemies (50 + “Poison”, “Decay”, “Sleep”, “Seal”, “Curse”) | 15 |
Hero’s Sword | Damages one enemy (70) | 10 |
Supp Brave Heart | Increases one ally’s Attack, Defense, Magic, Resistance (1) | 30 |
Supp Magic Coat | Increases all allies’ Resistance (1) | 11 |
Supp Gold Glove | Increases one ally’s Defense and Spirit (999) | 10 |
Supp Silver Glove | Increases one ally’s Resistance and Spirit (999) | 10 |
True Sword | Damages one enemy (100) | 6 |
True Moon | Increases one ally’s Spirit (1) | 0 |
True Fate | Damages all enemies (200) | 40 |
Supp Material Coat | Increases all allies’ Defense (1) | 11 |
Supp Plain Storm | Decreases all enemies’ SP (Lower 80) | 20 |
Dark Chaos Break | Damages one enemy (Dark 200) | 12 |
Ailment Gate | Instantly kills all enemies | 30 |
Supp Master Sync | Increases one ally’s Attack, Accuracy, Break (999) | 50 |
Ozzy Catastrophe | Damages all enemies (150) | 0 |
Supp Electrum Coat | Increases one ally’s Defense, Resistance, Spirit (999) | 150 |
Grand Slam | Damages all enemies (60) | 10 |
Supp Dispel | Resets all enemies’ abilities | 7 |
Light Shine | Damages all enemies (Light 30) | 9 |
Supp Phantasm | Decreases all enemies’ Accuracy (Lower 40) | 20 |
Blue Flare | Damages one enemy (100) | 10 |
God’s Prana | Damages all enemies (400) | 50 |
Heal Grand Heal | Restores one ally’s HP (200) | 20 |
Brave Ring | Damages all enemies (150) | 50 |
Time Chronosword | Decreases all enemies’ Reaction (999) | 80 |
Name | Description | SP Cost |