“Yashiyu and Friends” Skill Data
● The single Kanji character at the beginning of each skill indicates the skill category.
● How to calculate Skill Learning Rate
Skill Learning Rate = Base Learning Rate + 10 × (Character’s category) learning ease (0~3)
*If learning ease is 0, skills in that category can never be learned.
| Name | Accuracy | Attack Power | Notes | SP Cost | Base Learning Rate |
|---|---|---|---|---|---|
| Fire Fire | 95 | 10 | - | 2 | 60 |
| Fire Blaze | 95 | 16 | - | 3 | 50 |
| Fire Broad | 95 | 24 | - | 4 | 40 |
| Fire Comet | 70 | 36 | - | 4 | 0 |
| Fire Bullet | 85 | 8 | - | 0 | 0 |
| Fire Scarlet | 150 | 19 | - | 5 | 0 |
| Light Ray | 100 | 8 | - | 2 | 60 |
| Light Lightning | 100 | 14 | - | 3 | 50 |
| Light Prism | 100 | 20 | - | 4 | 40 |
| Light Punish | 85 | 11 | Opponent’s Attack -5 | 4 | 0 |
| Light Judgment | 95 | 23 | 1/3 chance of doubled damage | 5 | 0 |
| Light Zenith | 90 | 25 | Opponent’s SP -5 | 6 | 0 |
| Dark Sphere | 85 | 12 | - | 2 | 60 |
| Dark Pain | 85 | 19 | - | 3 | 50 |
| Dark Hang | 85 | 27 | - | 4 | 40 |
| Dark Blood | 75 | 12 | Recovers HP equal to damage dealt | 4 | 0 |
| Dark Despair | 100 | 20 | Opponent’s Magic -5 | 6 | 0 |
| Dark Fate | 100 | 16 | Opponent’s Skill -5 | 5 | 0 |
| Name | Accuracy | Attack Power | Notes | SP Cost | Base Learning Rate |
| Name | Description | SP Cost | Base Learning Rate | ||
| Heal Drop | Recovers ally’s HP + (15 + Magic) | 3 | 60 | ||
| Heal Aqua | Recovers ally’s HP + (30 + Magic) | 4 | 30 | ||
| Heal Rain | Recovers ally’s HP + (50 + Magic) | 5 | 20 | ||
| Heal Marine | Recovers ally’s HP + (80 + Magic) | 6 | 0 | ||
| Time Return | Rewinds time to the yellow time cursor | 2 | 40 | ||
| Time Lapse | Advances time to the yellow time cursor | 2 | 40 | ||
| Time Zero | Resets time to the beginning | 3 | 20 | ||
| Time Escape | Ends the battle | 3 | 0 | ||
| Time Base | Resets enemy abilities | 1 | 20 | ||
| Phys Jump Slash | Attacks with Attack +5 | 3 | 10 | ||
| Phys Pierce | Attacks ignoring opponent’s Defense | 5 | 0 | ||
| Phys Critical | Attacks with doubled damage | 10 | 0 | ||
| Phys Charge | Attacks with Attack +10, but costs 10 HP. User’s HP will not drop below 0 (stops at 1) | 3 | 0 | ||
| Phys Guard | Halves damage until next turn | 1 | 20 | ||
| Phys Barrier | Nullifies damage until next turn | 3 | 0 | ||
| Supp Parish | User’s Attack +5 | 3 | 10 | ||
| Supp Fort | User’s Defense +5 | 3 | 10 | ||
| Supp Hit | User’s Skill +5 | 2 | 10 | ||
| Supp Shadow | User’s Reaction +5 | 2 | 10 | ||
| Supp Misty | User’s Magic +5 | 3 | 10 | ||
| Supp Coat | User’s Resistance +5 | 3 | 10 | ||
| Name | Description | SP Cost | Base Learning Rate |